Hidden surface Detection: Depth comparison, Z-buffer algorithm, Backface detection, BSP tree method, the Printer’s algorithm, scan-line algorithm, Hidden line elimination, wireframe methods. ![]() Rotation about an arbitrary axis in space, reflection through an arbitrary plane, general parallel projection transformation clipping, viewport clipping, 3D viewing.Ĭurve representation, surfaces, designs, Bezier curves, B-spline curves, end conditions for periodic B-spline curves, rational B-spline curves. Translation, rotation, scaling & other transformations. Viewing pipeline, Window to viewport coordinate transformation, clipping operations, point clipping, line clipping, clipping circles, polygons & ellipse. Points & lines, Line drawing algorithms, DDA algorithm, Bresenham’s line algorithm, Circle generation algorithm, Ellipse generating algorithm, scan line polygon, fill algorithm, boundary fill algorithm, flood fill algorithm.īasic transformations: translation, rotation, scaling, Matrix representations & homogeneous coordinates, transformations between coordinate systems, reflection shear, Transformation of points, lines, parallel lines, intersecting lines. ![]() ![]() Overview of computer graphics, storage tube graphics display, Raster scan display. Unit I – Introduction to computer graphics & graphics systems
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